PS1 Visuals for Unity
A downloadable asset pack
Buy Now$10.00 USD or more
Helps you recreate the feel and texture of games from the 90s PlayStation era.
Featuring:
- Geometry jitter (reduced vertex accuracy)
- Textures stretch and slide (affine texture mapping)
- Pixelated textures (nearest-point filtering)
- Colour dithering
- 4:3 aspect ratio display
- Customisable frame rate
- Per-vertex fog
- Per-vertex lighting
- Customisable colour depth
This is a package for Unity. Two samples are included to get you started:
- Starter scene. Visuals are set up in a scene, ready to go.
- First person demonstration. A small scene that demonstrates the package's features.
Compatibility notes:
Unity is required for this package to be used.
This package is built with Unity 2019.3.9 using the built-in render pipeline.
Unity's Post Processing Stack v2 package is not used by the PS1 visuals package.
Purchase
Buy Now$10.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Documentation.md 1.5 kB
PS1 visuals 1 0 4.zip 93 kB
Comments
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is there any way to increase the render distance?
Do we have something similar but for URP?
is this easy to setup?
How much of this works solely from material shaders, without seperate postprocessing?
Material shaders are used for:
Post processing is used for:
nice i might want to get it