PS1 Visuals for Unity
A downloadable asset pack
Buy Now$10.00 USD or more
Helps you recreate the feel and texture of games from the 90s PlayStation era.
Featuring:
- Geometry jitter (reduced vertex accuracy)
- Textures stretch and slide (affine texture mapping)
- Pixelated textures (nearest-point filtering)
- Colour dithering
- 4:3 aspect ratio display
- Customisable frame rate
- Per-vertex fog
- Per-vertex lighting
- Customisable colour depth
This is a package for Unity. Two samples are included to get you started:
- Starter scene. Visuals are set up in a scene, ready to go.
- First person demonstration. A small scene that demonstrates the package's features.
Compatibility notes:
Unity is required for this package to be used.
This package is built with Unity 2019.3.9 using the built-in render pipeline.
Unity's Post Processing Stack v2 package is not used by the PS1 visuals package.
Purchase
Buy Now$10.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Documentation.md 1 kB
PS1 visuals 1 0 4.zip 93 kB
Comments
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Do we have something similar but for URP?
is this easy to setup?
How much of this works solely from material shaders, without seperate postprocessing?
Material shaders are used for:
Post processing is used for:
nice i might want to get it