A downloadable asset pack

Buy Now$10.00 USD or more

Helps you recreate the feel and texture of games from the 90s PlayStation era.

Featuring:

  • Geometry jitter  (reduced vertex accuracy)
  • Textures stretch and slide  (affine texture mapping)
  • Pixelated textures  (nearest-point filtering)
  • Colour dithering
  • 4:3 aspect ratio display
  • Customisable frame rate
  • Per-vertex fog
  • Per-vertex lighting
  • Customisable colour depth

This is a package for Unity. Two samples are included to get you started:

  • Starter scene. Visuals are set up in a scene, ready to go.
  • First person demonstration. A small scene that demonstrates the package's features.

Compatibility notes:
Unity is required for this package to be used.
This package is built with Unity 2019.3.9 using the built-in render pipeline.
Unity's Post Processing Stack v2 package is not used by the PS1 visuals package.

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorjribaux
Made withUnity
Tags3D, Lo-fi, PSX (PlayStation), Retro, Unity

Purchase

Buy Now$10.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Documentation.md 1.5 kB
PS1 visuals 1 0 4.zip 93 kB

Comments

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is there any way to increase the render distance?

(+1)

Do we have something similar but for URP?

(+1)

is this easy to setup?

How much of this works solely from material shaders, without seperate postprocessing?

Material shaders are used for:

  • Geometry jitter  (reduced vertex accuracy)
  • Textures stretch and slide  (affine texture mapping)
  • Pixelated textures  (nearest-point filtering)
  • Per-vertex fog
  • Per-vertex lighting

Post processing is used for:

  • Colour dithering
  • 4:3 aspect ratio display
  • Customisable colour depth

nice i might want to get it

Deleted 3 years ago